A Dystopian Game for Change

Fall of Artica

The Fall of Artica: A Way Back Home (FoA)
aims to facilitate students’ critical thinking and collaboration with various contexts, engaging critical actions in
embodied synchronous and asynchronous game-based learning environments. The dystopian settings can support
meaningful narratives and interaction modes, enabling community building through collaboration,
communication, design, and critical making (Carvalho et al., 2022). FoA aims to connect students’ identities with
critical conversations around dystopian literature, empowering them with meaning and purpose for the different
subjects they learn. This poster presents our progress in developing the FoA game concept, including theoretical
perspectives, game elements, and a co-design method for developing gameplay.

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